SubDir HAIKU_TOP src apps haiku3d ;

SEARCH_SOURCE += [ FDirName $(SUBDIR) mesh ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) texture ] ;

UsePrivateHeaders shared ;

Application Haiku3d :
	App.cpp
	Camera.cpp
	MainWindow.cpp
	MathUtils.cpp
	Mesh.cpp
	MeshInstance.cpp
	RenderView.cpp
	Texture.cpp

	# mesh
	StaticMesh.cpp

	# texture
	BitmapTexture.cpp
	VideoFileTexture.cpp

	: be game GL media translation $(TARGET_LIBSUPC++)
	: Haiku3d.rdef
;
